14#ifndef BRICK_UI_UI_ICONS_H
15#define BRICK_UI_UI_ICONS_H
24#define UI_ICON_WIDTH 20
25#define UI_ICON_HEIGHT 14
36#define UIW_ICON_DEFINE(name, ...) \
37 const ui_icon_t name = { { __VA_ARGS__ } }
const ui_icon_t UI_ICON_ON
const ui_icon_t UI_ICON_HP
const ui_icon_t UI_ICON_SAWD
const ui_icon_t UI_ICON_NOTCH
const ui_icon_t UI_ICON_SINE
const ui_icon_t UI_ICON_NOISE
#define UI_ICON_HEIGHT
Definition ui_icons.h:25
const ui_icon_t UI_ICON_SAW
const ui_icon_t UI_ICON_SQUARE
const ui_icon_t UI_ICON_BP
const ui_icon_t UI_ICON_SAWU
const ui_icon_t UI_ICON_TRIANGLE
const ui_icon_t UI_ICON_OFF
const ui_icon_t UI_ICON_LP
void ui_icon_draw(const ui_icon_t *icon, int x, int y, bool on)
Dessine une icône à (x,y) dans le framebuffer (pixels ON si on==true).
Definition ui_icons.c:229