Contexte runtime partagé entre shortcuts/backend. Plus de détails...
#include <ui_backend.h>
Contexte runtime partagé entre shortcuts/backend.
Contient :
custom_mode
),overlay_id
) + sous-mode (0 = MODE, 1 = SETUP),ui_custom_mode_t ui_mode_context_t::custom_mode |
Dernier mode custom actif.
ui_keyboard_state_t ui_mode_context_t::keyboard |
Runtime Keyboard.
bool ui_mode_context_t::mute_plus_down |
Bouton PLUS maintenu ?
bool ui_mode_context_t::mute_shift_latched |
SHIFT actif lors du dernier event.
ui_mute_state_t ui_mode_context_t::mute_state |
Machine MUTE (OFF/QUICK/PMUTE).
bool ui_mode_context_t::overlay_active |
Overlay visible ?
ui_overlay_id_t ui_mode_context_t::overlay_id |
Overlay affiché (ou NONE).
uint8_t ui_mode_context_t::overlay_submode |
0 = MODE, 1 = SETUP.
ui_seq_runtime_t ui_mode_context_t::seq |
Runtime SEQ (page + holds).
ui_track_state_t ui_mode_context_t::track |
État du mode Track Select.
ui_transport_state_t ui_mode_context_t::transport |
Transport global.